Collect Treasure (record summary)

I submitted a request to log activity in a detailed manner for the aquarium and received no response. In attempting to create such data after collection the rewards disappear before I can copy them into a spreadsheet that was already open. The summary values at least should not disappear allowing one to get a chance to log them (like when the aquarium windows is closed) especially if you do/will not provide the requested more detailed log of aquarium activity. Please consider allowing educated (intelligent) use of the aquarium by providing a reasonable means of tracking data. Having to click on each fish to determine the variable payout for the current collection at the current xp level is not an efficient means of collecting that data either.

@PhylAnne thats a bit detailed for a game..i am not sure anyone tracks it that seriously but i could be wrong. In fact i dont collect mine but once every 1 to 2 months..

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I level up every fish when caught if i have enough tokens. Aquarium pays 2 per day, and my total coin runs 10-12M. if i include coins from baby charms maybe 11-13M. YRMV depending on number caught, and levelup.

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Thus far my tracking indicates that the payout for a level up seems to be about 4 to 1 cost of levelup vs treasure coin return regardless of the attributes of the item leveled up. I am still working a lower levels (accuracy is questionable). Being able to calculate average return on a item (fish) could be valuable. I have also noted unprovable loss of levels in the past. A set of logs would substantiate that observation and if the game generated such a log there would be no question about the accuracy. Logs should indicate the item (fish) xp/next level in all cases; what was caught with associated information (duration of fish, type (common, etc), Level up with bonus payouts and treasure payouts including coins, charms, passes and gems. The extras above coins could affect level up decisions for species with extras charms, passes and gems)..

There is a story about some gamers I have been exposed to that details a very powerful sea going vessel with the surface area of a postage stamp and a depth of a mile. These people view the rules of the game as part of the reality to be exploited when possible.

I have seen many questions about the aquarium and it’s workings on this forum. I do not believe the game needs to explain all the inner workings. I do believe that observation should enable if not encourage one to try to determine better strategies. There is a desire to better understand how to optimally use the aquarium. Some of my early observations also seem to indicate that the duration of the cast to catch an item (fish) may not be terribly important. Also the type ( common, uncommon, rare and legendary) also may not be very significant except possibly in the terms of your probability to catch the item (fish). With accurate treasure figures conjecture about the level; and XP might give a general correlation to the potential payout. Such as is a low XP and a higher level preferable to a higher XP and a lower level. Part of the game could be observing the results and determining whether any criteria like the above is actually significant. I have observed that the duration of the cast has little correlation with the type of item caught ( one can get a common item on a 20 hour cast or as short as a 10 minute cast. Same for uncommon, rare and even legendary. While the level up cost in limited observations seems to return about a 4 to 1 increase in coins in early and probably inaccurate observations. Level up costs do also not totally correlate with the duration of the cast or the type of the item (fish) - (common uncommon, rare or legendary); partially in terms the highest level up costs are generally 20 hour items (fish) there is considerable overlap in Level Up costs for all cast durations (10 minutes to 20 hours) and types (common to legendary). It would take more detail than I have collected laboriously to refine these observations. I have observed level up values change as an item (fish) is leveled up. I have not done this often enough to have any conjectures about how this relates to future treasure (coin increases or possibly more importantly extra items like charms, passes and gems).

Here is a potential strategy – Another example the current challenge to win 11,110 coins in a single play. With most traditional games betting would require bets considerably larger than 11,110 coins to achieve that goal. The Sports Book “game” once you learn about the rating system allows you to make custom bet sizes where I effectively make the minimal bet to win 11.2k meaning I have effectively lowered my exposure to complete the challenge. Yes some bigger standard bets could get me there. But If I am running out of time exploiting the custom bet feature of the Sports Book offers another means to achieve the challenge at a reduced risk.

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@PhylAnne i am not being mean , but are you a math wiz, or college professor by chance? i didnt even read your whole last paragraph because i got lost…lol you are way too smart and detailed for me.. lol